![]() ![]() The post goes on to state that there’s still a lot of little things to do, “small areas that need some modeling or texturing,” for example, as well as some of the flavor items like journals, notes, books, and other clues (along with the necessary translations). All of our worlds now have most of their structures, terrain, artifacts, and interaction beyond “block world” and “grey world.” Almost everything has been modeled and textured to a sweet level, and they are playable, for the most part. Perhaps we should define “decent level of finish” so that no one gets too excited. #DEFINE OBDUCTION UPDATE#The update can be read here but the jist is that a new internal build has been completed for testing, in which nearly every one of the worlds in the game is at a “decent level of finish.” released an update to the project late last week. The project was funded by over 22,000 people who raised $1.3 million (their goal was $1.1 million) to bring it to life.Ĭyan, In. Obduction is an entirely new property,delivered using one of the most powerful game development technologies available today. Obduction is an adventure game for the new millennium that stays true to the concepts that made the genre great. Obduction will be built with the same framework that made Cyan’s earlier games such a wonderful experience: stunning landscapes, deep storyline, engaging characters, dramatic soundscapes, and challenging yet intuitive puzzles. has released some new information for their successfully-Kickstarted project, Obduction.įor those of you not in the know, Obduction is a new first-person adventure from the creators of Myst and Riven, two of the most transformative games of the 90’s, and this new title is said to “resurrect that incredible feeling of suddenly finding yourself in the middle of a new world to explore, discover, solve, and become part of.” Alima further noted that the Trees' locations in the center of the spheres suggested that the Trees grew from these Mother seeds.īecause of the similarities, it has been conjectured that re-swapping the entire environmental spheres might be possible with a larger scale version of the Ambassador Seed machine.Cyan, Inc. When matches were found, some process was triggered that swapped large portions of landscape between vastly different worlds. The idea is that two seeds (from a Mother tree?) were scattered on the "galactic winds" to "find" appropriately similar environments. She posited that the process that actually "created" the paired spheres was similar to all other swaps, but on a much grander scale. (Postulated but unverified) First suggested by Alima Hamsa (2232BH), the notion of Mother Seeds extrapolates the behavior of the lesser seeds to a super-seed. Unlike Ambassador Seeds (and Mother Seeds?), Collector Seeds do not seem to survive - the inner core is spent, leaving only the lifeless outer husk. This allowed us to provide a more predictable entry experience for new arrivers, and provide a single area to collect any resources that may have come along with the new arriver. When an appropriate situation (unnatural threat of death?) is found, the seed activates and swaps a smaller (but varying sized) sphere from Earth (or whatever appropriate home world) here to Hunrath.Īs Hunrath became more populated we would watch for a newly dropped Collector Seed, collect it, and place it in the entry canyon area. That search may take hours or it may take years. When the Tree drops a Collector Seed on the ground it signals that its twin has begun its quest for a new being. What new arrivers may not be aware of is that these seeds (like all seeds) come in pairs. The bright light that we were all drawn to right before the event that brought us here is a Collector Seed. "First meetings" were intense but naturally short (it was quite a surprise for both the Mofang and us.) Over time the seeds required more time to recharge - producing longer visits between species.Įveryone who arrives is familiar with the Collector Seeds. After the first swap the seeds recharged quickly - allowing for a quick return. Location of the swap is defined by the locations of the pairs of seeds. When each seed was touched by species in sphere the swap occurred - sending an "ambassador" from each sphere to the paired sphere. Natural seed swaps occur between pairs of seeds that (we now know) dropped simultaneously from healthy trees in paired sphere. They occur about once every 400 days if the trees remain healthy. It is found inside Farley's Community Center and explains the different kinds of seeds in the game, including the unverified Mother Seeds.Īmbassador Seeds were first documented about 150 Earth years ago. Seed Information is a document in Obduction. ![]()
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